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Skyrim space travel mod
Skyrim space travel mod











X, Y, Z - Water Current Linear Velocity (only found in one instance) 1 - Requires Key 0 - Novice 1 - Novice also, same as 0 ( source) 25 - Apprentice 50 - Adept 75 - Expert 100 - Master ubyte - flags? formid KEYM (Key) ubyte flagsĠx04 - Leveled ubyte - flags? ubyte - 0s Note: sometimes default displayed in CK instead of current unclear when that occursįormID - NAVM uint16 - Navmesh triangle index uint16 - Paddingįormid - destination DOOR float - x/y/z position float - x/y/z rotation (radians) uint32 - flag: 0x01 No alarmįormid - REFR usually to a STAT float - Delayįormid 0 or KYWD (usually LinkCarryStart/End) formid REFR usually to a STAT ( FURN also)ġ0 instances of 4 byte struct with just a formid in Skyrim.esm Ubyte - Current Alpha Cutoff ubyte - Default Alpha Cutoff

skyrim space travel mod

Controls the radii on objects like lights.įloat - FOV Offset from Base Object (°) float - Fade Offset from Base Object float - End Distance Cap float - Shadow Depth Bias unknown - (4 bytes, not a float, seen in Dawnguard and Hearthfire)įormid - Parent reference (Object to take enable state from) uint32 - Flags (records with no flags set have random values in high bits)Ġx0001 = Set Enable State Opposite Parent 0x0002 = Pop In INAM is used differently in a different context (see below)Ī long binary stream whose contents are not understood at this time. Ubyte - count of following XLRM ubyte - flags (0x1 - 0x20 appear unknown)Ġx00000040 - Has Image Space 0x00000080 - Has Lighting Template 0x00010000 - seen in 0x000C6B47, 48 ubyte - Unknown X, Y, Z bounds, usually same as XPRM bounds (CK 1.8+ throws error if not equal)įloat - x,y,z Bounds / 2 float - r,g,b Color / 255 float - unknown: 0.15, 0.2, 0.25, 1.0 seen same for any given base object uint32 - unknown: 1-4 seenġ - Box 2 - Sphere 3 - Portal Box 4 - Unknown Record header flags: 0x200 - Hidden From Local Map 0x400 - Persistent Reference (? not shown in the CK) 0x800 - Initially Disabled 0x10000 - Is Full LOD 0x2000000 - No AI Acquire 0x10000000 - Reflected By Auto Water 0x20000000 - Don't Havok Settle 0x40000000 - not Respawns C Though there are a lot of fields for modifying various aspects of different things, the only fields required are a NAME (this is the main object we are referring to) and DATA (locational information).

skyrim space travel mod skyrim space travel mod skyrim space travel mod

They can have extra items, or extra flags attached to them to identify them as containers, important places/locations. They are simply references, but they are references to anything at any point in time (relatively speaking, whether triggered or otherwise), at any location in the game, doing something specified, or nothing. REFR records are over 90% of all records.













Skyrim space travel mod